Saturday, November 3, 2012

First Beta Day...

It has been a fun couple of hours playing my favorite game again!  Although it is late here, I have been able to run into a few friends and see some new sights (not that anything new is added, but I never had a chance to do the entry quests before).  So far there are very few problems until I tried to travel to Rhubarb Island...thus I decided to take a little break and post some pictures of my beta adventures.

Leaving the Brink...

If you decide to play MilMo when the game opens for all players, this is the portal that continues you through the introductory part of the game.  

And then some friends!!!

Met up with Alinna right away!

Friday, November 2, 2012

A Welcome Back

It has been many long-awaited months, but our MilMo is back!  Well, at least in a trial beta version, but the chance to move around our world is possible again.  Will post more about what is new about the game, but for now I am going to explore The Brink (something I never got to do the first time around because it was added long after I started playing).


Friday, August 3, 2012

The Thing About Dreams

You know how when you first wake up in the morning and you have the moment, just that single moment, when you wonder if those pictures in your mind were just a dream or if you are simply waking up to a reality that you are still trying accept?


Such was the waking moments on Wednesday when the formal announcement that Junebud, creators and developers of Alia's favorite game, had declared bankruptcy.  That sheer sense of disbelief overtook me, and I had to keep wondering if I was still sleeping and have just a really unpleasant nightmare. But as the coffee was brewed (sorry Sara, I wish we could have that coffee together, one that does not bother your constitution), and I was able to backtrack through Twitter, the realization was that yes, my beloved game and its company were looking like they were both going to be no more a part of my life.


All day Wednesday and into Thursday, as friends and fellow players did their own wake up to the news, it was like reliving that bad moment over and over. My blog post on this subject was already writing itself in my head and yet, I still have not been able to fully process all I want to say here.  


But the the analogy of the post-dream moment would not leave me and so, for now, because I will probably post about this again, I want to talk not about the bad dreams of myself and all my friends and fellow players.  What I want to write about are the dreams of the crew about Junebud.  


While we are all distraught, what I have not been able to get out of my mind is what of the dreams of the developers that we have all grown to love so much?  I cannot even contemplate on their behalf how their dream, so full of great ideas and promise, is now lost for the time being.  It is not a death, as such a talented group of people will thrive in new places and in new ways, but as if they have to watch something that they nurtured wither away.  


While many game developers come and go, that very special something that was Junebud is a greater loss to the gaming community than others.  The reason why we are all so distraught on their behalf because what made Junebud special is that they made us all feel included.  Their vision and dream, our reality for a few short years, was that us the players were essential to what they were doing.  The most wonderful and saddest moments have been not so much that the future of the game of was in question, but when the entire community started pouring out with queries on what they could do to help the company stay alive only to be told there was no way to help.  Just to see that tells you all you need to know about what this company has been about and what it means to us players.


I still am unable to fully write all that I am feeling (look for a later post when I am less emotional), but it is with heartfelt emotion that I write this post for all the wonderful people I have come to know through this game: Sara, Ivan, Ola, Wicky, and for those of you I never knew, thanks for making something so unique that you know that its loss has left us with so much sadness, but also so much joyful memories.


Alianore

Sunday, June 24, 2012

Alia's Reviews: Feeling Sinister? A New MilMo Update


Now the good folks at Junebud gave Update 51 a different name than my catchy post title...but the new content with this update lets those of the dark and moody bent express themselves with some pretty tough looking gear.  And it all begins with a little lockbox....
The Sinister Lockbox!


When I read up on this new update and started playing to see all the new stuff, I had exactly two thoughts:
  • Someone in Sweden must have been listening to my prayers and decided to give us new converters...one of Alia's Favorite Things.
  • There was some devilishly smart thinking behind this new update in that it goes a long way to address some of the complaints/problems as of late, but I will get to that later.

Monday, June 18, 2012

Minha Amiga

Being without the Friend List on MilMo has caused several grumbles among players for the last few months.  Now, I both miss the feature and am glad that we do not have it, but the reasons for that are too esoteric for this post.  However, one of the many benefits of being a game GM is our ability to find other players, and it is with great joy that I found my fellow partner-in-game and very good friend Vanny this evening!
 

Monday, May 21, 2012

Happy 50th Update!

Now that I have recovered from the spring semester, it is time to enjoy myself with my favorite game.  Luckily, just when I need it the most, there is a new game update!  Launched just today, players can celebrate Junebud's 50th Update, by getting another chance at the Sea Festival event from last year.  Being one of those players, I have already begun and have attired myself accordingly.

There seems to be a walrus in the pool at SeaStar Resort who
only answers to the name Morris.  However, he does approve
of my Tactical Pirate look to assist on completing his tasks.

Tuesday, May 8, 2012

Oh What Shall We Do?

There have been some grumbles, some questions, and even some interesting speculation about the lack of recent updates to MilMo.  Then before the weekend got into full-swing, the always helpful Sara posted in the game forum why we were experiencing the lack of something new to do.  Due to Junebud's development of a game for the iPad, known as Tuff Tanks, the developers are allocating their human resources to getting this interesting and fun looking game ready for release.  (I am still waiting for a hint that we may see this game in the Google Play store, but so far, mum is the word)